// PUBLIC DEVELOPMENT TRACKER
LifeTogether
Development Roadmap
"Build a life worth living. Share it with people worth knowing."
GDD v0.1 | March 2026 | Pre-Alpha0%
Overall
Averaged across all systems
0%
Multiplayer
Networking, sessions, households
0%
Characters
CAS, traits, moods, careers, AI
0%
World
Build, buy, lots, community spaces
0%
Social
Interactions, guilds, reputation
0%
Technical
Engine, save, performance, modding
Overview
0% complete
Vision, pillars, competitive analysis, scope
Characters
0% complete
CAS, traits, moods, relationships, NPC AI
World & Build
0% complete
Neighborhoods, build mode, buy mode, lots
Gameplay
0% complete
Core loop, needs, skills, careers, aging
Social
0% complete
Interactions, guilds, chat, reputation
Multiplayer
0% complete
Architecture, sessions, households, anti-grief
Technical
0% complete
Engine, networking, save, performance, modding
Monetization
0% complete
Business model, store, season pass
Roadmap
— complete
Phase timeline, milestones, what's next
Project at a Glance
11
GDD Sections
50+
Documented Pages
8
Max Players / Instance
10
Career Tracks
20+
Skills Planned
6
Life Stages
Progress values reflect design completeness, system implementation, and feature wiring. All figures are developer estimates updated monthly.
Current Phase
✅ Complete
- Full GDD authored and published (v0.1)
- Core vision, pillars, and competitive analysis locked
- Engine selection (Unity 6) confirmed
- Server-authoritative networking prototype running
- Needs & motives system fully functional (all 8 needs)
- Simoleon economy loop operational
- 6 of 10 career tracks playable in early build
🔧 In Progress (Alpha)
- Create-A-Sim clothing system (body sliders done)
- Build Mode tools (walls, floors done; roofing WIP)
- Skill system — 8 of 20+ skills implemented
- Emotions — 6 of 8 states active
- Shared household permission flow
- Regional server infrastructure (NA + EU live)
- Simtongue language recording in progress