ยง8 โ Monetization
Buy-to-play business model, ethical cosmetics store, and season pass live service.
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Complete
Player Trust Contract: We publicly commit to this model at launch. No pay-to-win. No bait-and-switch to subscriptions without explicit player consent.
Business Model
Revenue Pillars
- Base game โ One-time purchase (~$35โ40)
- Cosmetic store โ Simdollars (premium currency)
- Expansion packs โ Major content (new neighborhoods, life stages)
- Season Pass โ Live-service cosmetics and events
What Is NEVER Sold for Real Money
- Gameplay mechanics or advantages
- Career boosts or skill shortcuts
- Relationship modifiers
- Functional furniture advantages
Buy-to-play pricing finalized0%
Simdollar premium currency0%
Simoleon (in-game) economy0%
Cosmetic store UI0%
Expansion pack framework0%
Legal review of monetization0%
Cosmetic Store
| Pack Type | Price Range | Contents | Status |
|---|---|---|---|
| Outfit Pack | 200โ400 Simdollars | โฌ Not Started | todo |
| Furniture Set | 300โ600 Simdollars | โฌ Not Started | todo |
| Neighborhood Kit | 500โ800 Simdollars | โฌ Not Started | todo |
| Seasonal Bundle | 800โ1200 Simdollars | โฌ Not Started | todo |
Individual items always available โ no loot boxes. Bundle discount for full sets. Wishlist + gifting system between players. Seasonal items return to permanent store after season ends.
Season Pass
Structure
- Seasons run every 3 months
- 40 tiers of rewards (free + premium track)
- Free track: Simoleons, basic cosmetics
- Premium track (~$10): Exclusive outfits, furniture, animations
Year 1 Season Themes
- S1: Summer Splash โ beach, barbecue, vacation
- S2: Harvest & Hearth โ autumn, cooking, family
- S3: Winter Wonderland โ snow, holidays, cozy
- S4: Spring Revival โ gardens, weddings, new beginnings
Season pass data model0%
Tier progression system0%
Premium track entitlement0%
Seasonal event integration0%
No-FOMO item re-release system0%
Season Pass systems are scheduled for Q2โQ3 2026 alongside beta infrastructure. Design is fully locked.