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ยง8 โ€” Monetization

Buy-to-play business model, ethical cosmetics store, and season pass live service.

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Player Trust Contract: We publicly commit to this model at launch. No pay-to-win. No bait-and-switch to subscriptions without explicit player consent.

Business Model

Revenue Pillars

  • Base game โ€” One-time purchase (~$35โ€“40)
  • Cosmetic store โ€” Simdollars (premium currency)
  • Expansion packs โ€” Major content (new neighborhoods, life stages)
  • Season Pass โ€” Live-service cosmetics and events

What Is NEVER Sold for Real Money

  • Gameplay mechanics or advantages
  • Career boosts or skill shortcuts
  • Relationship modifiers
  • Functional furniture advantages
Buy-to-play pricing finalized0%
Simdollar premium currency0%
Simoleon (in-game) economy0%
Cosmetic store UI0%
Expansion pack framework0%
Legal review of monetization0%

Cosmetic Store

Pack TypePrice RangeContentsStatus
Outfit Pack200โ€“400 Simdollarsโฌœ Not Startedtodo
Furniture Set300โ€“600 Simdollarsโฌœ Not Startedtodo
Neighborhood Kit500โ€“800 Simdollarsโฌœ Not Startedtodo
Seasonal Bundle800โ€“1200 Simdollarsโฌœ Not Startedtodo
Individual items always available โ€” no loot boxes. Bundle discount for full sets. Wishlist + gifting system between players. Seasonal items return to permanent store after season ends.

Season Pass

Structure

  • Seasons run every 3 months
  • 40 tiers of rewards (free + premium track)
  • Free track: Simoleons, basic cosmetics
  • Premium track (~$10): Exclusive outfits, furniture, animations

Year 1 Season Themes

  • S1: Summer Splash โ€” beach, barbecue, vacation
  • S2: Harvest & Hearth โ€” autumn, cooking, family
  • S3: Winter Wonderland โ€” snow, holidays, cozy
  • S4: Spring Revival โ€” gardens, weddings, new beginnings
Season pass data model0%
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No-FOMO item re-release system0%
Season Pass systems are scheduled for Q2โ€“Q3 2026 alongside beta infrastructure. Design is fully locked.