ยง9 โ Development Roadmap
Phase timeline, upcoming milestones, known issues, and what's shipping next.
0%
Complete
No development has begun yet. This roadmap reflects the planned phases based on the Game Design Document (v0.1). All systems are at 0% โ design only. Progress will be updated here as development gets underway.
Phase 1 โ Concept & Pre-Production (Complete)
-
Q1 2024Vision & GDDFull Game Design Document authored (v0.1). Vision statement, four core pillars, genre and target audience locked. Competitive analysis across 5 major competitors completed.
-
Q2 2024Competitive Analysis & ScopeMarket gap confirmed: no modern deep life sim with real-time multiplayer. Launch scope defined โ 1 neighborhood, 10 careers, 20+ skills, 6 life stages, 8 players per instance.
-
Q3 2024Engine Selection & Studio SetupUnity 6 selected. Company registered. Core leadership team hired. IP protection in progress. Initial investor pitch deck drafted.
-
Q4 2024Prototype & Technical ValidationServer-authoritative networking prototype running. All 8 needs functional in-engine. Simoleon economy loop validated. Unity 6 asset pipeline established. PostgreSQL schema first pass complete.
Phase 2 โ Foundation Build (Complete)
Phase 2 has not started. It begins after Phase 1 pre-production is complete and funded.
-
Q1 2025Needs System (All 8 Needs)All 8 needs fully implemented with decay rates, trait modifiers, life-stage scaling, and critical-state consequences (fainting, accidents, loneliness moodlets). Multiplayer Social bonus multiplier active.
-
Q1 2025Simoleon Economy LoopEarn via careers, sell crafted items. Spend on lots, furniture, upgrades. Simdollar premium currency framework coded. No pay-to-win verified.
-
Q2 2025Multiplayer Networking Stable (8 Players)Server-authoritative model stable at 8 concurrent players. NA and EU regional servers live in testing. Open Neighborhood and Private session modes functional. Offline local play working.
-
Q2 2025Basic Maplewood WorldMaplewood layout and terrain blocked out. Residential district lots placed. Day/night lighting transitions working. Core build tools (walls, floors, doors) functional.
-
Q3 20253 Career Tracks PlayableBusiness, Medicine, and Culinary tracks fully playable (all 10 levels). Performance meter with mood/skill/friends factors. Both active and passive shift modes working.
-
Q3 20256 Emotion States ActiveHappy, Inspired, Focused, Confident, Sad, and Embarrassed emotions implemented with transitions and gameplay effects. Moodlet system (+/-) with positive moodlets live.
Phase 3 โ Alpha Development (Active)
Phase 3 has not started. This is the planned scope for the Alpha development phase.
-
Q3 2025 โ In ProgressCAS Clothing System (Full)Body sliders done. Clothing catalog expansion in progress โ targeting 100+ hair styles, all 7 outfit slots, full accessory category. Fabric/pattern customization pending.
-
Q3 2025 โ In ProgressAll 8 Emotions + Flirty & AngryFlirty (unlocks romance interactions) and Angry (unlocks aggressive interactions) are the remaining two emotion states. Emotional memory / moodlet log system under development.
-
Q3 2025 โ In ProgressRomance Relationship TrackFriendship axis done. Romance axis (0โ100) in development. Flirt interaction, Partner/Engaged/Married milestones. Chemistry system for trait compatibility bonuses.
-
Q3โQ4 2025 โ In ProgressBuild Mode: Roofing + Full ToolsWalls and floors complete. Roofing system, curved wall support, terrain sculpting, and pool placement are the remaining build mode tools. Targeting full feature-complete build mode by Q4 2025.
-
Q4 2025 โ UpcomingRemaining 7 Career TracksEntertainment, Tech, Military, Criminal, Education, Science, and Art tracks. All designs finalized. Development begins Q3 with completion target Q4 2025.
-
Q4 2025 โ UpcomingFamily & Children SystemFamily tree, biological children (requires committed relationship), adoption, trait inheritance from parents. Toddler and Child life stages. Shared custody rules for split households.
-
Q4 2025 โ UpcomingGuild SystemUp to 30 players per guild. Guild Hall lot type, guild chat channel, collective goals, reputation track, and role hierarchy (Founder/Officer/Member/Recruit).
-
Q4 2025 โ UpcomingMaplewood All 4 Districts PlayableDowntown, Park, and Industrial districts detailed and populated. All 7 launch community lots live (Central Park, Cafรฉ, Gym, Art Gallery, Town Square, Library, Nightclub).
Phase 4 โ Beta & Polish (Upcoming)
Target: Q1โQ3 2026. Feature-complete beta build. Community beta invite. Full QA, performance optimization pass, and accessibility.
-
Q1 2026Private Beta InviteClosed beta for registered community members. Focus on multiplayer stability, social interaction feedback, and economy balance.
-
Q1โQ2 2026AI-Assisted ModerationFirst-pass AI moderation on reports. Human review escalation. Full warning โ temp ban โ permanent ban ladder.
-
Q2 2026Season Pass & Cosmetic StoreFull premium store UI. Simdollar purchase flow (Stripe integration). Season Pass tier system with Year 1 Season 1: Summer Splash content.
-
Q2 2026Live / Seasonal Event SystemSeasonal events tied to real-world calendar. Time-limited cosmetics and in-world event scenarios. Multiplayer joint events (public/private hosting).
-
Q3 2026Full Performance Optimization PassTarget: 60 FPS at 1080p Recommended, 30 FPS at Minimum spec. LOD system for NPC complexity. Console porting begins.
-
Q3 2026Accessibility (WCAG 2.1 AA)Colorblind modes (3 types), high-contrast UI, scalable text (75โ150%), screen reader support, full controller remapping, toggle holds, subtitles for all content.
Phase 5 โ Early Access Launch (Target Q4 2026)
-
Q4 2026PC Early Access โ Steam & Epic Games StoreLaunch with 1 full neighborhood (Maplewood, all 4 districts), 10 career tracks, 20+ skills, 6 life stages, full CAS, build/buy mode, 8-player multiplayer, shared households, and Season Pass S1.
-
+6 monthsConsole Port โ PS5 & Xbox Series XFull feature parity with PC. 60 FPS Quality Mode / 120 FPS Performance Mode. Controller-first UI refinements.
-
Year 1 Post-LaunchModding SDK & Mobile AppModding SDK for custom CAS items, furniture, and lot templates. Mobile companion app (not full game โ notifications, market, social panel).
Known Issues & Tech Debt
| Issue | Phase | Status | Notes |
|---|---|---|---|
| Roofing system โ curved walls WIP | Alpha | ๐ง In Progress | Complex geometry โ targeting Q4 2025 |
| Flirty / Angry emotion states missing | Alpha | ๐ง In Progress | In active development |
| Romance interaction track incomplete | Alpha | ๐ง In Progress | Targeting Q3 2025 |
| Career tracks 4โ10 not yet playable | Alpha | โฌ Not Started | Entertainment first; rest follow |
| Family & children system | Alpha | โฌ Not Started | Starts Q4 2025 |
| Guild system | Alpha | โฌ Not Started | Design locked; dev Q3 2025 |
| Full performance optimization | Beta | โฌ Not Started | Full pass Q3 2026 |
| Accessibility (WCAG 2.1 AA) | Beta | โฌ Not Started | Q3 2026 dedicated sprint |
| Premium store & Simdollar purchase flow | Beta | โฌ Not Started | Q2 2026 โ needs Stripe integration |
| AI-assisted moderation | Beta | โฌ Not Started | Q1 2026 |
| APAC / SA regional servers | Launch | โฌ Not Started | Launch or shortly post-launch |
| Console port (PS5 / Xbox) | Post-launch | โฌ Not Started | 6 months after PC EA |